![]() This makes it impossible to continue from this ending. It's impossible to continue from this ending on the sequel for the game: trying to choose the Bono ending will just trigger a cutscene in which Bono offends Jack, and then, the player will be taken back to the title screen. You can also get this ending by accepting Dave's offer and then backing out later.įinish the illegal level of the Breadbear game at the arcade, and you will get the Bono ending. The story will wind up with this ending at default, as this is the ending where no choices influences the character or story. Or, you could just name yourself DirectDoggo and this will trigger it.ĭo nothing for the whole time you're there. In the end, you ran away with your own personal Doggo! While you're trying to get the Happiest Day ending, attack the Health Inspector and ask Phone Guy to get you a company Doggo! Then complete all the necessary requirements to get the Happiest Day ending! Then you will be sent to the menu screen. The narrator will say this was a really short game. THE COMPANY'S TRYING TO TRICK YOU! YOU WON'T BE ABLE TO LEAVE! I HAVEN'T SEEN MY HOUSE OR WIFE IN YEARS! RUN! RUN AWAY! SAVE YOURSELF!" Then choose the "FUCKING RUN" option. if you choose the dialogue option of "Are you sure it's safe?" Phone Guy will say "NO. Fairly easy when you first encounter this enemy, but not as reliable late-game.At the beginning of the game, Steven will tell you to sign the paper. If you have a lot of hard-hitting, upgraded cards, approach the boss as described above, stun or re-position him so that he cannot attack you directly, use something like Steel Self to increase your damage, and then unload. I think this is the safest strategy overall. You can combine this strategy with the first one, disable, to stun the rifle boss in a position you want, and then ring him out the following turn. Actually not as hard as it may seem, but you need the Grapple card or some way to position him for a ringout. This assumes you can re-position the rifle boss to where you can knock him off/out a building/room. You can also use something like Pocket Sand to stun him for a turn to prevent him from acting, but he will act normally the turn following. Once used, the rifle boss will be on the ground on your turn and then dizzy for the turn following, at which time he will be unable to do anything. Anything that throws the target to the ground will work here. You want knockdown cards, such as Throw, Suplex, Takedown, and so on. This is a very reliable way to shut down what the rifle boss can do. Now, the three primary takedown strategies: ![]() If you approach him from the front though, you will always get shot, even if you Shift past an enemy or whatever else. You can also approach him from the side, where he will turn to face you if you are adjacent but will not shoot you, right away at least. If your deck contains block cards, one is usually enough to get close to him via a movement card. There are three primary strategies for dealing with the dreaded mohawk man (rifle boss), which I will go into shortly, but first lets discuss how you can mitigate damage and approach the rifle boss.įirst off, do not be afraid to take a hit from his rifle, especially early on when it only does 10 damage, if you have a sure way to kick his ass. Counter Stun, which is a defensive card, works similar to Pocket Sand, except it triggers when you take damage from 1 to 2 tiles away, stunning the enemy regardless of armor. While short on duration, this card ignores block which many other stuns do not. Pocket Sand stuns an enemy for a turn, preventing them from taking any actions until next turn. There are other cards in the same vein, and I personally like Suplex which can re-position the enemy similar to Grapple. It doesn't work on all enemies, but it does work on most. Throw is a very basic card that allows you to knock down a target and stun them next turn. Even if the enemy has auto-attack, the enemy won't be able to face you nor will they auto-attack you unless you move or play a card that has movement. This card re-positions the enemy adjacent to you, but it also faces them away from you. ![]()
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